Changelog

Revival project change logs

v0.699999 (Build 1) - Cheating is bad (1/22/2020)

  • Well, not always. You can now decide the cheat tab's visibility in the settings. Be warned that this will be removed in a future update, as this is supposed to be a test mechanic.
  • Made even more rewording changes and formatted more code with Glitch's format function. I'm trying to format as much as I can.
  • Significantly more grammar fixes than before.
  • MORE STORY! It's a work in progress though.
  • A new developer has joined the team! It's Reinhardt. Oh, and don't forget Redfire.
  • Remember, saves from before version 0.7 aren't compatible, and will break the game due to future balancing changes.
  • Also, if you haven't noticed, there is no old design. I think it'd be too hard if we had to manage 2 different styles of the same game at once.
  • You can break the limit at 10,000 neutron stars. 100K was way too much.
  • Buyinshop will be revamped along with bulk buy.
  • First supernova will be faster, along with subsequent supernovas. You will be able to gain more prestige power and transfer upgrades will be rebalanced.
  • Supernova upgrades will be rebalanced to make sure that they give significant boosts.
  • Buffed the prestige power formula to start at 3x and be better overall. This will require some balancing, so hold tight.
  • Better UI and CSS by Reinhardt.
  • The return of NS mult?!
  • v0.69999... - The return (1/21/2020)

  • Finally. We're back.
  • For real this time. Except for Nyan cat. He can do what he wants though, but your contributions are never forgotten.
  • Further updates will be hosted on glitch. Nowhere else.
  • As usual, all your saves are gone. You can replay the game again though, so that's good.
  • We might consider a new number library. Just saying.
  • We will also make special text easier to read.
  • aarex, why didn't you make better formatting
  • v0.6999... - Rebalances and better interfaces (December 2018)

  • Nothing real right now, just nyan cat messing around and usavictor fixing grammar (real updates will come soon).
  • Also, saves will be wiped (for game versions less than 0.7). Neutron tier 5-10 supernova upgrade will also be available (haven't tested yet).
  • Original change logs

    v0.699... - Hypernova (2018)

    Major changes

  • Added a feature that helps you to start the game.
  • Transfer points and neutron stars are now located at below the stars.
  • Nerfed playtime transfer upgrade to (x/1800)^0.15.
  • Nerfed transfer playtime transfer upgrade to (x/300)^0.13.
  • Nerfed the bonus for every OoM of generator amount to x1.02 after buying third transfer upgrade.
  • Buffed 'highest prestige power' transfer upgrade to log10(x)^0.7*0.8.
  • Buffed 'highest transfer points' transfer upgrade to log10(x)^0.7*1.8.
  • Buffed 'increase prestige power gain based on itself' transfer upgrade to log10(x)^0.75*0.45.
  • Buffed the reduction of tier 10 generator price increase to 221.68x after buying eighth transfer upgrade.
  • Nerfed the bonus for buying tier 10 generator to x1.07 after buying transfer upgrade #10.
  • Transfer upgrade #11 is now 'Buying tier 5 generator increases all production by 0.145%'.
  • Last 3 transfer upgrades now have higher costs.
  • Second and third transfer upgrades are moved to first and second.
  • All transfer upgrades now have higher costs except the first.
  • Now there is 2 kinds of supernova before breaking the limit, non-forced (when you reach 1.79e308 stars) and forced. (when you reach 5.59e400 stars or 1.79e308 stars if you are taking a challenge)
    Oh, they give one neutron star too.
  • Nerfed the bonus for buying tier 10 generator to x1.1 after buying supernova upgrade #10.
  • Replaced supernova upgrade #15 with a new side-content. (This is suggested by Choof!)
    Now there is 15 supernova upgrades.
    P.S: It is not ready until beta 21 or higher.
  • New supernova upgrade #15 formula for post-break is now capped at x[neutron stars]^12.5 or x[highest prestige power]^0.9 (whether it is highest).
  • 'Headstart' option is now hidden until you buy one of last 2 supernova upgrades.
  • Added some options in option tab when changing supernova options.
  • There is new set of achievements replacing from the whole set.
  • Challenges is now display different.
  • While running challenges, you will not earn achievement bonuses anymore.
  • While you are running challenge 5, multipliers is now displayed instead of production.
  • If you are trying to buy autobuyer interval for your first NS, you get a warning to buy supernova upgrades first.
  • Autobuyers is now display different.
  • Buyinshop features now display only if the autobuyer displayed.
  • Added 2 buyinshop options called 'Pre-break autonova options' and 'Autotransfer options III'.
  • Pre-break autonova options now start automatic supernovaing when you reach 5.59e400 stars.
  • Unlocking 'Neutron boosts' now requires 25k NS.
  • New supernova upgrade #15 is now has a side-content named 'Prestige Headstart Upgrades' when you break limit.
  • Added pre-supernova mode.
  • Balanced the costs of neutron boosts.
  • Doubled the upgrade amount for increasing neutron boost power.
  • Neutron tiers now requires 1T NS to unlock.
  • Changed the base cost formula for neutron tiers.
  • The formula for neutron power is now [neutrons]^min(max([log10 of neutrons]*2+14,20),30).
  • Added total neutrons in statistics tab.
  • Added 'destabilization' mechanic, which you can destabilize your stars to replicate for bigger NS. (This was suggested by IkerStream!)
  • Added new supernova upgrades that you can upgrade for a boost for specified neutron tier generator.
  • Added aliens (would give free neutron boost powers over time)
    P.S: It is not done yet until beta 21 or higher.
  • Added the special kind of supernova that keeps your half of free neutron boost powers.
  • In light theme, background color on supernova buttons has little darker than original.
  • In original theme, supernova buttons has been recolored to same as old design.
  • ADDED HYPERNOVA AS A PRESTIGE LAYER THAT FURTHER THAN SUPERNOVA!
  • Added perks, which is respecable across hypernovas and you can choose whether you respec perks.
    P.S: It is not done yet until beta 21 or higher.
  • Added perk points, which you can earn by hypernovaing and can spend on perks.
    P.S: It is not done yet until beta 21 or higher.
  • Added stellar pillars, a quadruple set of upgrades that I called the set 'pillars'.
    P.S: It is not done yet until beta 21 or higher.
  • Added unlockables, which is an another type of perks which there is an extra feature for supernova content.
    P.S: It is not ready until beta 21 or higher.
  • Added neutron challenges, a new type of challenges which the goal is to go hypernova and can be unlock by spending neutrons at stellar pillars.
    P.S: It is not done yet until beta 21 or higher.
  • Minor changes

  • Costs for generators is now support smaller numbers.
  • Formatting for stars per second now have tenths.
  • Without lower tiers, higher tiers can now generate stars in a single tick.
  • 'Progress till X' percentages now uses hundredths.
  • Hovering 'stars per second' now show growth rate for stars production.
  • OoM left for progress till prestige is now have non-integers.
  • Rates for below 1 per second are precised to per minute, per hour, and per day.
  • Transfer points and neutron stars are now have a singular when you have only one.
  • Multipliers for upgrades now display more decimal points below 100. (This is suggested by Username5243!)
  • Added the explanation for transfer upgrade 7.
  • Altered the colors for tab buttons.
  • Explanation for supernova is now updated to replace Infinite with 1.79e308 with formatting.
  • Added the statistics for last transfer time before supernovaing.
  • Completed the incompleted explanations for supernova upgrades.
  • Unlocking autotransfer now have shorter JSON data.
  • NS/s gain in statistics tab and supernova button after break limit are now rounded down to hundredths.
  • Added total neutron boost power.
  • Neutron boosts would now update when buying neutron boosts, resetting, or loading a save file.
  • Neutron power would now update when buying neutron boosts, resetting, or loading a save file.
  • Because of formula change of neutron power, neutron amount has been reset back to 0.
  • 'You have X neutrons' is now more descriptive to includes neutron power.
  • Updated 'Milestone got!' notice.
  • Resetting or loading a different save file would save immediately.
  • Removed 'game saved!' notice.
  • Tabs have a different layout and shouldn't have more than 1 screen long.
  • Added 'mobile scrolling' option. (recommend for phones!)
  • Redesigned options tab.
  • Redesigned statistics tab.
  • Added 'Since last save' in the save button.
  • Now you can play without offline progress. You can check it out in 'options' tab.
  • All 'Infinite' are now shortened to ∞.
  • Infinity notation now display up to 7 digits of precision.
  • Doubly infinity notation now start at e3.08e9.
  • Doubly infinity notation now display more digits.
  • Added 1 notation called long scale.
  • Added 1 more notation called natural logarithm.
  • Added 1 even more notation called mixed which it can be configured.
  • Added few mysterious notations.
  • Time formatting now excludes '0 X' and so '1 Xs'. (X means any word)
  • Renamed story requirements to milestones.
  • Now you can disable story to stop reading!
  • Restarted story to a new one.
  • Your achievements are reseted because I am restarting them.
  • Rephrased almost all of them. (thanks to IkerStreamer for helping)
  • Added the formulas to help you to calculate in 'how to' page.
  • Changed 'increases the production multiplier for' to 'increases the production multiplier of' in explanations.
  • The bar at bottom is bigger.
  • Switched back to break_infinity.js because it is faster than magna_numerus.js.
  • The game tick take less CPU now.
  • FrostBite5 improved some grammar throughout the game.
  • (Old design) Reorganized statistics tab.
  • Bug fixes

  • Notations is now accurate for large numbers.
  • You will now start with 0 total stars (that means you start that you actually didn't gained stars yet).
  • Hovering tier 10 generator now displays 'production per 1 generator'.
  • 'Progress till X' will never display 100.00% again.
  • Having below 1000x prestige power is not longer break for hovering transfer button.
  • You can unlock challenges now for new players only.
  • Challenge 5 production would now increased from all your bought tiers only.
  • Challenge 8 should decay when you are producing stars.
  • 'A single neutron star' in explanation for supernova no longer have a 's' after 'star'.
  • Break limit should be fixed for new players only in rare conditions.
  • Resetting the game now actually restart the game tick interval.
  • Resetting the game now reset neutron power.
  • When you unlock neutron boosts, the requirement for next one would no longer break.
  • The original notation would switch to letters after reaching e306.
  • (Old design) Prestige power should be shown after prestiging.
  • (Old design) Autobuyers shouldn't have black or white text.
  • v0.652 - Explanations (3/3/18)

  • Added explanations which the game explains for you. You can turn on explanations in the option tab.
  • Added the growth rate for prestiging.
  • Added the production multiplier for all generators. This will show the production for 1 generator from any tier.
  • Added more multipliers for existing transfer upgrades
  • Hovering transfer upgrades is now show the multipliers instead if the multiplier is changeable
  • Notations on exponents will now show only first 3 digits.
  • Added the transfer point peak. (showing the highest amount of transfer points you ever got)
  • Changed challenge 4 description.
  • Changed the look for autobuyers.
  • (Old design) Generators will show the unknown cost if you didn't buy the previous generators.
  • Everything will now block the locked generators!
  • Max all should unlock generators in the right way.
  • Tooltip would be shown while pressing to prestige.
  • Prestige playtime is not frozen anymore.
  • You can't unlock more story or getting an achievement if you are taking a challenge or exiting a challenge.
  • In challenge 4, buying generators is now corrected.
  • (Old design) Autogenerator bulk buy is now hidden when you didn't buy one
  • (Old design) Removed the blank and useless button.
  • Formatting as unrounded number will now have different amount of decimal points after the point.
  • Changelog is now easier to read.
  • Titles is now different while browsing between pages.
  • I would come back to break_infinity.js again if BigInteger was broken for many people
    Edit: break_infinity.js has been returned in the Hypernova update!

    v0.651 - Nerf (2/26/18)

  • Made the neutron boosts have limited quantity
  • Balance neutron tiers because of that
  • Subtabs will become green if the tab is completed
  • v0.65 build 42 - Balancing (2/26/18)

  • Wiped your achievements because of the bug while updating your save
  • Balanced neutron tiers
  • Fixed formatting for large numbers
  • Fixed 0 prestige power bug
  • Added the e100 neutron stars limit until the next update
  • v0.65 - Break limit (2/25/18)

  • New UI for having Infinite stars
  • Made challenges requires different amount of NS
  • Added reward boxes
  • Added autobuyers
  • Added autobuyer interval starting at 10 seconds
  • Added buyinshop (Autobuyer shop features including options, priorities, and bulk buy)
  • Added autogen bulk buy
  • Added autotransfer options
  • Added autoprestige options
  • Added neutron boosts involving it can upgrade the boost infinitely
  • You can break limit by reaching 100k neutron stars
  • Added neutron tiers involving first produce neutrons which reduces the cost
  • Supernovaing will reset neutron tiers except all your bought
  • Added story
  • Renamed some achievements
  • Added more achievements
  • Added achievement rewards
  • Added highest PP stats
  • Added total TP & NS stats
  • Added last 10 supernova stats
  • Added 2 new notations, original and hybrid
  • Added secret notations
  • Added original & colorblind theme
  • Buttons is not longer look like Arial
  • Added 'use monospaced font' options
  • Added hotkeys including the disability option
  • Added tooltips
  • v0.6b2 - Balancing more (1/31/18)

  • Balanced some supernova upgrades
  • v0.6b1 - Balancing (1/19/18)

  • Balanced some upgrades
  • Changed last supernova upgrade cost to 300
  • v0.6 - Infinity update (1/17/18)

  • New set of transfer upgrades (Some are changed or replaced)
  • Added 1 transfer upgrade
  • SUPERNOVA
  • Added supernova upgrades (Some are suggested by 1234abcdcba4321)
  • Added challenges
  • Added bonus achievements
  • Balanced pre-supernova content
  • Added more achievements
  • Split non-scientific notation to two notations, called standard and letters
  • Added 3 new notations called logarithm, engineering, and same-letters
  • Added bonus display for generators (suggested by IvarK)
  • Added more options, including show progress (suggested by username5243) and challenge confirmation
  • Added light theme
  • Added more stats, including ticks per second
  • New design (Old design is kept)
  • Optimized game
  • Balancing

  • Balanced early game and 1 transfer upgrade.
  • Hotfix update

  • Fixed bug that loading the game don't have achievements on it.
  • v0.4 - 12/24/17

  • TRANSFER
  • Added transfer upgrades
  • Changed gain prestige power
  • Achievements
  • GUI improvements
  • How to play
  • Changelog
  • Made old browsers playable
  • Future content

  • More themes
  • Custom letter notations
  • Perks
  • Unlockables
  • Stellar bots
  • Neutron challenges
  • Make Universal Attractor great again